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Wednesday, October 21, 2026

Tales of Vinoli Masterpost

Greetings!

Below you'll find everything pertaining to my on-going web-serial Tales of Vinoli (admittedly not the most creative title, but then, what's in a name?).
Before you click on any of the links, I thought it only fair to make you aware of the following:

Every character in this story is either an anthropomorphic animal, or a creature from mythology/folklore. Humans do not exist in this world.
Secondly, on occasion, these characters indulge in acts that are decidedly Not Safe For Work.

If neither of these things bother you, then its my sincere hope that you'll find what's written here worthy of your time and attention.

Thank you for reading.




New:  Chapter 94
 
 
 Chapters:























Chapter 94

 In Frigonia, a roadwork currently in progress, had forced Jeraddin and his men to take a detour through the woods. On the forest-path, they came upon a woodcutter who was heading in the opposite direction, carrying a bundle of sticks on his back. Upon seeing the Vinolians, the woodcutter turned and spat on the ground.  
 
Some of the soldiers took offense to this and muttered to themselves that they ought to teach the woodcutter respect. Their voices reached the ears of their General, who turned around and gave them a stern look. This caused the mutterings to seize. 
 
Suddenly, Jeraddin raised his paw in the air to signal for a complete halt. 
 
 "Something amiss, Sir?" His Lieutenant asked. 
 
"Look there" Jeraddin responded.
 
The Lieutenant peered in the direction that his superior's finger was pointing. At first, he could see nothing, but after a few seconds, his eyes could make out a thin wire, strung up across the road, between two pine-trees.
 
"It doesn't look very strong, Sir" he said. "Still, looks can be deceiving."
 
"Indeed."
 
Having said this, Jeraddin dismounted and approached the shimmering wire. He was just about to reach out and touch it, when a voice called out to him:
 
"I wouldn't do that, General!"
 
Surprised, Jeraddin turned in the direction the voice had come from and found himself eye to eye with a stoat, dressed in shades of brown and green. 
 
Where did he come from? Jeraddin wondered. 
 
Discreetly, he reached for his sword, only for the stoat to shake his head, while pointing his finger upward.
Jeraddin looked up and saw, with a mix of surprise and dismay that the branches above him were now occupied by several individuals, each one armed with a bow.
 
How the...? Jeraddin thought, but as often happens the answer to his question came to him almost as soon as he had asked it (though I'm afraid that, you, dear reader, must wait for the answer).
 
"I advise you to order your men to stand down, General" the stoat said, in a pleasant tone of voice. Our arrows are sharp enough to pierce armor. Shall we demonstrate?"
 
Jeraddin shook his head.

"No, he said grimly. "Everyone! Put your hands in the air and don't move!"

As soon as the soldiers had complied, the stoat, satisfied that his demands had been met, stepped up to the carriage and opened its door.

Now it was the stoat's turn to be surprised. He had barely peeked inside the carriage, when a pair of strong arms seized him and dragged him inside. 
 
The Door shut and from inside the carriage, the sound of a brief struggle could be heard. Then, a gloved paw appeared in the window, doing a thumbs-up.
No-one moved a muscle. After a moment, Jeraddin (keeping his arms in the air), spoke:
 
"Listen to me, Frigonians!" He called out. "Your leader is now our prisoner! If you value his well-being, I suggest that you let us leave these woods in peace!"
 
"How do we know you won't kill him once you're out of the woods?" A raccoon asked.
 
"You have my word" Jeraddin said.
 
"I suppose we don't have much choice", said the raccoon. "Everyone, stand down!"
 
Reluctantly, the stoat's followers lowered their weapons and so, the Vinolians were allowed to continue on their way.
 
****
In his castle, the Governor of Frigonia was busy taking a bath, when someone knocked at the door.
 
"Yes?" He called out, somewhat annoyed at being disturbed.
 
"Sir, General Jeraddin has just arrived."
 
Upon hearing this, the Governor left his bath as if he had been shot out of it. Not long after, he appeared in the courtyard, fur still a bit wet, but wearing his finest outfit.
 
"Welcome, General. It is good to see you."
 
Jeraddi nodded, as he dismounted.
 
"Thank you, Governor."
 
"I thought you'd be traveling in that carriage?" Asked the Governor, indicating the aforementioned mode of transportation.
 
"No, I'm afraid that one is occupied. Bring him out, men!"
 
To the Governor's surprise, four individuals emerged from the carriage. Three of them were Vinolian soldiers, but the fourth one was not. What's more, his arms were tied behind his back, marking him as a prisoner.
 
"Who's he?" The Governor asked.
 
"One of the rebels that have been causing you trouble. We happened him and some of his friends on our way here."
 
"Is that so?"
 
The Governor walked up to the raccoon, a grin playing on his vulpine face.
 
"So, you're one of the scum who dare defy the laws of his betters" he said. "What have you to say for yourself?"
 
The Stoat answer came in the form of a glob of spit, which splashed against the Governor's shoes.
 
The Wolf's grin turned into a snarl. He raised one arm, but before he could strike, Jeraddin stepped in front of the stoat.
 
"Take care, Governor" he said, "I shall not allow you to lay a paw on my prisoner."
 
The Governor stared at Jeraddin in disbelief, it took him a few seconds before he regained the use of his tongue.
 
"General, I demand that you hand this prisoner over to me" he growled, teeth bared. The Affability with which he had greeted Jeraddin mere moments before had vanished completely.
 
Jeraddin's eyes narrowed slightly. He did not care for the Governor's tone. When he spoke again, there was frost in his voice.
 
"Careful, Governor. I am not one of your subordinates."
 
Wolf and lynx glared at each other and then, the Governor lowered his head.
 
"Of course not, General. I...I apologize for my outburst."
 
"Very well, Governor. I accept your apology."
 
"I suppose you'd like to question the prisoner. We have a special room for that purpose. Sound-proofed."
 
A chill came down Jeraddin's spine as he remembered his own torture, not too long ago.
 
"Thank you, Governor" he said, stiffly. "Your study will do quite fine for what I had in mind."
 
"My study? Certainly, General, its all yours."
 
While the Governor's mouth uttered these words, his brain was busy composing a letter home. Oh, yes, the Queen would know about her General's arrogance. Sooner or later.

Monday, September 21, 2026

An Accidental Man

 Originally published in 1971, An Accidental Man was the fourteenth novel written by Iris Murdoch and the second one I've read by her, following The Sea, the Sea (which I wrote about fairly recently). 
 

Having been very impressed by The Sea, the Sea, I went into this earlier work of Murdoch's with certain expectations. Expectations, which I'm happy to say, were fulfilled. 
 

On the pages of this novel, the author presents us with a gallery of characters. Each one, whether admirable or deplorable, vividly drawn and believable. Special mention must go to Austin Gibson Grey, the self-styled 'accidental man' of the book's title. Austin is a sinister figure, a man who commits all sort of villainous acts, all while believing that the misfortunes he has suffered in the past (including a childhood incident which left him with a permanently damaged hand), absolves him of any real responsibility. 
 

In short, An Accidental Man is yet another fantastic novel from an author who is quickly becoming one of my favorites.

Wednesday, September 2, 2026

In the name of the moon

 Way back in that ancient time known as the 1990's, a certain show began airing on Swedish television. Said show was of the animated variety and centered around a group of color-coded heroines (each named after a planet or celestial body), as they fought to protect the Earth from an evil witch-queen and her minions. 
Said show was, as you've already guessed,  Bishoujo Senshi (Pretty Guardian) Sailor Moon or Sailor Moon, for short..
 

Sailor Moon was (along with Pokémon) the first anime I watched with the explicit knowledge that it was an anime and although I've since read the original Naoko Takeuchi manga, the anime is something I hadn't watched it since I was a child. As such, I figured that it was high-time I revisited it, in the original Japanese (with subtitles), this time.
 

As of publishing post, I've finished the second season, Sailor Moon R, which means that I have not only caught up where I left off (the last episode I recall having watched as a kid was the last one of the anime-only story-arc featuring the two aliens and their tree), but that I've also seen every episode that was dubbed into Swedish back in the day. 
 

To be entirely truthful, I was not a regular viewer of Sailor Moon growing up. I'd watch an episode if I happened to catch it, but I can't say that it was a show I went out of my way to watch. 
 

As such, while there were episodes I remember having seen before, such as the one in which main heroine Usagi's brother gets an evil pet, or the season one finale in which all the other Sailor Scouts fall in battle to  Queen Beryl's minions (something that the Swedish dub did not censor I might add. Oh, and spoilers for a thirty-plus year anime I guess), there were others that were completely knew to me (not counting the ones from Sailor Moon R that I obviously hadn't seen before).
 

More than any individual episode or story-arc though, the aspects of Sailor Moon that have stayed with me over the years are the opening-theme, the visuals, the transformation sequences and, of course, the Sailor Scouts themselves.
 

While it may not be one of my favorite anime, I've found Sailor Moon to be an entertaining watch. I'm glad I decided to reacquaint myself with Usagi, Ami, Rei and all the others and will continue to do so.

Saturday, July 18, 2026

The Sea, the Sea

 Charles Arrowby, a famous theater director, decides on a whim to leave his old life behind. He settles in a cottage on the coast, where he intends to spend the rest of his days, far from the world in which he made his name.
 

It does not take long though, for Charles' self-imposed exile to be disturbed. First, by the intrusion of people he thought he'd left behind and then, by a chance encounter with his childhood sweetheart, Hartley, now married. As memories of their past relationship become more vivid, Charles becomes obsessed with the thought of winning Hartley back. No matter what. 
 

Originally published in 1978, The Sea, the Sea was the nineteenth novel written by British author and philosopher Iris Murdoch. It won her the Booker Prize and having read it, I have to say that it was well-deserved. 
 

The Sea, the Sea is told entirely from the point of view of Charles Arrowby, who shares with the reader his opinions on everything from Shakespeare to cooking. As the story unfolds, Arrowby becomes more and more dis-likable as his delusions takes a firmer hold on him and his treatment of the people in his life is revealed to the reader. That said, I never found him anything less than compelling and that goes for the rest of the cast as well. I particularly liked James, Charles' cousin, who serves as a foil throughout the novel.
 

Although mostly grounded, The Sea, the Sea contains some fantastical elements. To mention just one example, early in the book, Charles sees a monster rising out of the sea. It never shows up again and Charles later dismisses it as a residual effect from when he took hallucinogenics in his younger days. However, by that point, the reader knows Charles well enough to doubt his judgement. 
 

The Sea, the Sea is my first Murdoch novel and certainly won't be the last. A marvelous read, highly recommended.

Friday, June 26, 2026

Conversations


The Schoolyard of St. Alma's. 

Two students are walking together, when a third student comes up to them. They greet each other casually. 

3rd  Student: Did you hear what just happened?

1st Student: No, what?

2nd Student (excited):Tell us.
 

3rd Student: You know the lynx in the other class? Rita, I think?
 

2nd Student: Risha.
 

3rd Student: That's it. Well, she just attacked Alys!
 

1st Student: What! Why?
 

3rd Student:No idea, she just pounced on her. Fortunately, two professors were nearby and they managed to pull her off.
 

2nd Student: How awful! Poor Alys. Was she badly hurt?
 

3rd Student: I don't think so. One of the professors took her to the infirmary.
 

1st Student: What about the lynx?
 

3rd Student: I suppose she was taken to the principal's office. I wouldn't want to be in her clothes right now.
 

2nd Student: Me neither. Do you think she'll get expelled?
 

1st Student: Not likely, don't you know who her father is? The School isn't going to throw out the daughter of a national hero. 
 

2nd Student: That's so unfair! if it had been one of us...
 

3rd Student: Some people really do have it easy. At least she'll most definitely get a public trashing for this, as well as having to apologize to Alys. 

1st Student: Serves her right. Still, I wonder what made her do such a thing? 

2nd Student: Oh, who cares? Say, you girls are still up for tonight, right?
 

The 1st and Student both nod. At this point, the bell rings. All three immediately head for their next lesson.
 

*****

Meanwhile, Nasari is entertaining two guests in her garden. Said guests are none other than Alys' parents.
 

Alys' father: It's unfortunate that the General should happen to be out of town on the day we decided to visit.
 

Nasari: Oh, you know, his work keeps him busy.
 

Alys' mother: Where is he now?
 

Nasari: He's inspecting the troops stationed near the boarder to Frigonia.
 

Alys' father: Hmmm...You can never be too careful when it comes to those northerners.
 

Leorin, who has been sitting next to Nasari, suddenly tugs at her sleeve.
 

Leorin: Mooom! I'm bored, can I go play?
 

Nasari: Yes, but don't go too far. Albert, keep an eye on him, will you?
 

Albert: Yes, my Lady.
 

Alys' father: How old is the boy now?
 

Nasari: He'll be six this year.
 

Alys' mother: I seem to recall you having a daughter, as well?
 

Nasari: Yes. She's at school, but she'll be home for the holidays.
 

Alys' father: I take it that the school she's attending is St. Alma's?
 

Nasari: Naturally.
 

Alys' mother: Our Alys is about the same age as your daughter, I think. She, too, is at St. Alma's.
 

Nasari: Hopefully, our daughters get along as well as we do.
 

Alys' mother: I wouldn't worry about that.
 

Alys' father: Yes, I'm sure they're the best of friends.







 




 

Tuesday, May 12, 2026

Looking out the Last Window of Hotel Dusk

 Earlier this year, I decided to dust off my old Nintendo DS and revisit two games I had fond memories of : Hotel Dusk : Room 215 and Last Window: The Secret of Cape West. Last time I played either game was before I started this blog, so I was curious to see how they had held up. 
 

In case you're unfamiliar with them,  Hotel Dusk and Last Window are adventure games made by the developer Cing  and released in 2007 and 2010 respectively.  You play as Kyle Hyde, former NYPD- detective, now a traveling salesman with the company Red Crown. 

Kyle is on the hunt for Brian Bradley, his partner from his days at the force, who vanished under dramatic circumstances. As Hotel Dusk begins, Kyle has just checked into Room 215 of the titular building. Soon, our hero will learn that this hotel, located in the middle of nowhere, contain plenty of secrets, some which ties back to Bradley and to the crime syndicate known as Nile...
 

Last Window is set in 1980, year after the events of Hotel Dusk. Once again, the game takes place entirely within one building: Cape West, the apartment block in which Kyle Hyde lives. Having been fired from his job with Red Crown, Kyle is hired via an anonymous letter to locate the Scarlet Star, a diamond that went missing back when Cape West used to be a hotel. Soon, Kyle's investigation takes on a personal twist, as he learns that the mystery of the missing diamond is tied to the death of his own father...
 

As is the case with most adventure games, the puzzles in both Hotel Dusk and Last Window vary in terms of difficulty. Some are really easy to figure out. Others, not so much. In particular, there's a puzzle near the end of the second game which had me stumped for the longest time. I must confess that I eventually  caved and decided to look up the solution (I'm positive I did the same during my previous play-through).
 

Both games feature the threat of dying (or at least getting a 'Game Over'). Moreover, in Hotel Dusk there's an item that you need to pick up and if you miss it, you've soft-locked yourself out of the game. Therefore, its recommended that the player switches between the three save-slots available.
In terms of presentation, I don't have much to say. Satoshi Okubo's soundtracks adds to the atmosphere of both games, while Chiharu Sakiyama's character artwork gives them a distinct look, reminiscent of the music video to Take on Me by A-Ha.
 

More than anything else though, the Kyle Hyde dulogy's greatest strength is undoubtedly its writing, courtesy of one of Cing's co-founders: Rika Suzuki. Szuki's plots are intriguing and filled with twists and turns that would make any mystery-writer proud. Then, there are the characters; Kyle Hyde himself is one of my favorite protagonists in gaming. While, at first, his stand-offish attitude may make him hard to like for some players, the more one learns about him, the easier it becomes to sympathize with the guy. and in both games. This extends to the vast majority of each game's supporting cast. While  some characters are going to elicit more sympathy from the player than others, there are a few who can be said to completely without redeeming traits.
 

Finally, although I am by no means an opponent of emulation (quite the opposite), I do think that both Hotel Dusk and Last Window should be experienced on the original hardware. The Reason for this, is that there are several puzzles that require you to interact with the DS directly; opening and closing it, blowing in the microphone and so on (though if any of my readers, have played the games on an emulator I'd be interested to hear what your experience was and how the aforementioned puzzles were handled). 
 

Sadly, Kyle Hyde's second outing was to be his last, as Cing filed for bankruptcy in 2010, the same year that The Last Window was released. Truly, a shame, but at least we'll always have this duology, which consists of two of the best adventure games I've played.