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Tuesday, May 12, 2026

Tales of Vinoli Masterpost

Greetings!

Below you'll find everything pertaining to my on-going web-serial Tales of Vinoli (admittedly not the most creative title, but then, what's in a name?).
Before you click on any of the links, I thought it only fair to make you aware of the following:

Every character in this story is either an anthropomorphic animal, or a creature from mythology/folklore. Humans do not exist in this world.
Secondly, on occasion, these characters indulge in acts that are decidedly Not Safe For Work.

If neither of these things bother you, then its my sincere hope that you'll find what's written here worthy of your time and attention.

Thank you for reading.




New:  Chapter 93
 
 
 
 
 
 Chapters:























Looking out the Last Window of Hotel Dusk

 Earlier this year, I decided to dust off my old Nintendo DS and revisit two games I had fond memories of : Hotel Dusk : Room 215 and Last Window: The Secret of Cape West. Last time I played either game was before I started this blog, so I was curious to see how they had held up. 
 

In case you're unfamiliar with them,  Hotel Dusk and Last Window are adventure games made by the developer Cing  and released in 2007 and 2010 respectively.  You play as Kyle Hyde, former NYPD- detective, now a traveling salesman with the company Red Crown. 

Kyle is on the hunt for Brian Bradley, his partner from his days at the force, who vanished under dramatic circumstances. As Hotel Dusk begins, Kyle has just checked into Room 215 of the titular building. Soon, our hero will learn that this hotel, located in the middle of nowhere, contain plenty of secrets, some which ties back to Bradley and to the crime syndicate known as Nile...
 

Last Window is set in 1980, year after the events of Hotel Dusk. Once again, the game takes place entirely within one building: Cape West, the apartment block in which Kyle Hyde lives. Having been fired from his job with Red Crown, Kyle is hired via an anonymous letter to locate the Scarlet Star, a diamond that went missing back when Cape West used to be a hotel. Soon, Kyle's investigation takes on a personal twist, as he learns that the mystery of the missing diamond is tied to the death of his own father...
 

As is the case with most adventure games, the puzzles in both Hotel Dusk and Last Window vary in terms of difficulty. Some are really easy to figure out. Others, not so much. In particular, there's a puzzle near the end of the second game which had me stumped for the longest time. I must confess that I eventually  caved and decided to look up the solution (I'm positive I did the same during my previous play-through).
 

Both games feature the threat of dying (or at least getting a 'Game Over'). Moreover, in Hotel Dusk there's an item that you need to pick up and if you miss it, you've soft-locked yourself out of the game. Therefore, its recommended that the player switches between the three save-slots available.
In terms of presentation, I don't have much to say. Satoshi Okubo's soundtracks adds to the atmosphere of both games, while Chiharu Sakiyama's character artwork gives them a distinct look, reminiscent of the music video to Take on Me by A-Ha.
 

More than anything else though, the Kyle Hyde dulogy's greatest strength is undoubtedly its writing, courtesy of one of Cing's co-founders: Rika Suzuki. Szuki's plots are intriguing and filled with twists and turns that would make any mystery-writer proud. Then, there are the characters; Kyle Hyde himself is one of my favorite protagonists in gaming. While, at first, his stand-offish attitude may make him hard to like for some players, the more one learns about him, the easier it becomes to sympathize with the guy. and in both games. This extends to the vast majority of each game's supporting cast. While  some characters are going to elicit more sympathy from the player than others, there are a few who can be said to completely without redeeming traits.
 

Finally, although I am by no means an opponent of emulation (quite the opposite), I do think that both Hotel Dusk and Last Window should be experienced on the original hardware. The Reason for this, is that there are several puzzles that require you to interact with the DS directly; opening and closing it, blowing in the microphone and so on (though if any of my readers, have played the games on an emulator I'd be interested to hear what your experience was and how the aforementioned puzzles were handled). 
 

Sadly, Kyle Hyde's second outing was to be his last, as Cing filed for bankruptcy in 2010, the same year that The Last Window was released. Truly, a shame, but at least we'll always have this duology, which consists of two of the best adventure games I've played.

Saturday, April 4, 2026

Chapter 93

 "....And in conclusion, I believe that with Vinoli growing in power, it would be wiser for us to remain on good terms with it, rather than go down the path that our Queen-Mother's guest proposes. Thank you."
 
Wrapping up her speech, the blue-furred canine bowed first to her Monarch and then to her fellow members of the Ginarcian Council, before returning to her seat, accompanied by the sound of applause.
 
"Thank you for that passionate speech, Councilwoman", said the Queen Mother. She then turned to Merees, who was seated next to her. "Anything you wish to say in response, Princess?"
 
"As a matter of fact, Your Majesty. I do."
 
"Than the floor is yours."
 
Merees, who had listened with growing impatience to the Councilwoman's speech, left her seat and strode purposefully towards the center of the spacious, circular council-chamber. 
 
"I have here" she said, "a letter, addressed to the Vinolian Ambassador and written by Argath herself. I shall now share its contents to you..."
 
The Dragoness cleared her throat and began to read. As she read, she noted to her satisfaction that the contents of the letter were having an effect on her audience. 
 
"From the look on your faces." she said, making a pause in her reading, "it seems that your national pride has been wounded by the thought of another nation planning to commit assassinations within your borders. I must confess that I find this reassuring. However, the letter still has more to tell us. There is a PS here, which I think will be of greater interest to you:
'PS: Make sure to remain on good terms with Ginarcia and one day, We shall reward you by letting you rule over its people, in Our name.'
-Argath I."

 
The Stunned silence that greeted this reveal, was soon replaced with a noise, like the buzzing of agitated insects. Gradually, the noise grew in volume and soon, morphed into clearly audible words:
 
"Treachery!"
 
"How dare they?"
 
"This is an outrage!"
 
"Lies!"
 
"This letter is a forgery!"
 
"Why, you b..."
The Sound of a gavel striking wood brought an end to an increasingly heated discussion. Every member of the council turned towards the podium and found themselves wilting under the Queen-Mother's stern glare.
 
"For shame, Ladies! This sort of behavior is unworthy of you. Now, sit down and act in a manner befitting your status and your sex. At once!"
 
The Queen-Mother's fur bristled as she admonished her administration. The Council had never seen her this angry before. Shame-faced, they sat down.
 
"Now", the Queen-Mother said, once order had been restored. "I believe the time to vote has co...Is this important, Councilwoman?"
 
"I'm afraid so, Your Majesty. I have a question for the Princess."
 
Merees frowned, she had noticed this other Councilwoman. While her fellow members had been arguing, she had only sat quietly, observing them with an amused glint in her eye.
 
"Is this about the letter?" She asked. "If its a question about its authenticity..."
 
"Heavens no", the echidna replied. "We can always sort that out later. No, there's another thing I'd like to ask you, Your Highness"
 
"Fine. Ask away."
 
"Much obliged. Princess, you do have in your service a lynx, by the name of Risha. Correct?"
 
"That's right. She's my bodyguard." Where is she going with this?
 
"And that's all she is? Strange, I've heard differently...
 
*****
Well, you look sharp enough, Risha thought to herself, as she put down the whetstone she had been using and inspected her weapon of choice. Let's try you out.
 
She held the short-sword outstretched and let a piece of cloth fall on the blade. Steel met fabric and the cloth was neatly divided into two pieces. 
Satisfied, the lynx put the sword back in its scabbard. 
 
Now, how shall I pass the time until Mer comes back? Reading? No, I don't feel like it...
 
As she considered her options, the door opened. 
 
"Welcome ba..." Risha began, and stopped.
 
She had intended to ask Merees, when the latter returned, how the meeting had gone. However, she realized that that would be unnecessary. One look at her lover's face told everything she needed to know.
 
Merees slumped down into an armchair and let out a deep sigh. 
 
"Is there something I can do, Mer?"
 
"They know about us."
 
Had Risha carried something, she would have dropped it. As it was, she could only stare at Merees, mouth half-open.
 
"How?"
As soon as Risha had asked that question, she knew the answer:
 
"Alys."
 
 Merees nodded.
 
"The Councilwoman who 'outed' us, so to speak, got her information from the Vinolian embassy. Apparently, one of their staff-members had invited an old schoolmate to dinner and, well, you know the rest. Risha, why didn't you keep calm?"
 
"I'm sorry, Mer, I tried. Its just, the things they said about you made me see red. But I never said anything about us being together, I swear it."
 
"I suppose they got suspicious that a hired bodyguard would defend her employer's honour with such fervor."
 
"You could have denied it though. You could have said that I simply had an unrequited crush on you or something, it wouldn't have bothered me if you did."
 
"Unfortunately no. You see, the Councilwoman in question asked if I would be willing to make the statement under the influence of a truth-potion. I could have refused to drink the potion, of course, but..."
 
"But doing so would have confirmed their suspicions, so you decided to confess. You must be quite mad at me. Can't say I blame you. I did cost us our alliance with Ginarcia."
 
"You haven't. There's another way for us to get the Ginarcian's on our side."
 
"Really? What is it?"
 
"Well, you know that Ginarcian society values motherhood above all else."
 
"I can see where this is going, its not so much our relationship they object to, but more that neither of us have done our 'duty', as they see it."
 
"That's right. Risha, I..."
 
"I'm sorry, Mer, I know this is my fault and I should take responsibility, but being with a male? The Prospect did not appeal to me before Guanaca. Now, the mere thought makes me nauseous. I'll do anything for you. Anything, except that."
 
"Do you really think I would ask that of you? Besides, even if you were willing it wouldn't matter. Its  not enough that one of us become pregnant. As things are, for the alliance to be official, a wedding must take place. Between me and the Queen Mother's youngest son."



 



Thursday, March 26, 2026

Today's Post of Vik's All-Purpose Blog Is Called...

 ...Bluey!
 

In case you're not familiar with it, Bluey is an Australian animated children's show created by Joe Brumm, which debuted in 2018. The Show follows its titular character, a six (later seven) year old girl, as well as her family and friends. 
Oh, yeah and they're all anthropomorphic dogs.
 

Over the years, Bluey has received nigh universal praise and going in, I was worried that the show would turn out to be the victim of over-hype. However, having watched every episode that's currently available, I can only join my own voice to the choir.
 

Bluey's most obvious asset lies in its presentation: Each episode of this show looks and sounds great, with episodes like Sleepytime and Handstand being particular stand-outs. As for the writing, it usually manages to match the visual and soundtrack in quality. Bluey as a show is, at various turns, funny, sweet and genuinely poignant.
 

Honestly, I struggle to think of anything negative to say about this show. Obviously, not every episode is a winner. For example, the episode called Blue Mountains is an absolute slog, which is impressive in a way, considering that every episode of Bluey (with one notable exception) is less than eight minutes long and some characters leaves me cold (I'm looking at you, Calypso). However, these are minor issues that does not in any significant way take away my enjoyment of Bluey as a whole.
 

In conclusion, Bluey is a great cartoon. I'm glad I finally decided to watch it. 

Thursday, January 8, 2026

An Anniversary

 Greetings dear reader and welcome back (or simply welcome if this is your first time here), to a new year of blogging.
 

This year, marks the tenth anniversary of Tales of Vinoli, which means that this is the longest period of time I've spent writing the same characters. Though one of the characters, Risha, actually predates the serial itself. An earlier version of her appeared in a comic I drew in high-school. Said comic is also where I first used Vinoli as the name for a fictional country. The Idea to the name came from the French science-fiction comic Yoko Tsuno by Roger Leloup, which features a planet called Vinea. I liked the sound of that wanted something similiar, so I replaced the 'ea' with 'oli' et voilá!
 

Anyway, I shall try to finish the serial itself before another decade has passed. After that, who knows? 

I'll see you around.