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Tuesday, January 5, 2016

An Announcment

Hello dear reader(s).

As you are no doubt aware, I mostly use this blog to talk about various works of fiction that I've enjoyed (or not enjoyed, in some cases), in all forms of media. However, the thought occurred to me that the blog could also be used to showcase fiction of my own creation. As such, I've begun writing on a little thing I've given the name Tales of Vinoli, which will be serialized on this blog, one chapter at the time. As of the time of this post, I've finished the first chapter and have started working on the second.
I feel that I should point out that the cast of this story consists entirely of anthropomorphic animals and some mythological beings. I confess that there's no particular reason behind this, I simply wanted to write a story without any human characters (even though the characters obviously possess human characteristics). I'm telling you this now, so that in case you know that this sort of thing isn't your cup of tea, you've been warned ahead of time.

As for the rest of you, hopefully you'll find my writings at least somewhat entertaining. Of course, constructive criticism is welcome.

Thank you.

Thursday, December 31, 2015

Happy New Year

I'd like to take this opportunity to wish any of my readers out there a Happy New Year. I hope you enjoyed visiting my blog and that you'll stop by in the future.
 Next year, I shall strive to do my best to keep this place updated a bit more frequently.
See you in 2016, everybody.

Friday, December 11, 2015

Delilah Dirk and the Turkish Lieutenant

If there's one type of story I've always had a great deal of affection for, its the historical adventure-story. Many of the authors who have had an influence on me over the years, such as Alexandre Dumas or George MacDonald Fraser, wrote in this genre. Small wonder than, that Tony Cliff's comic, Delilah Dirk and the Turkish Lieutenant, would catch my interest, the moment I first heard of it.


Delilah Dirk and the Turkish Lieutenant (and from hear on out, I'm just going to call it Delilah Dirk, for the sake of brevity), begins in Constantinople in the year 1807. Here we meet Erdemoglu Selim, a young lieutenant in the Sultan's Janissary Corps, a man whose sole desire is to live a peaceful life with plenty of opportunity to cultivate his chief-talent; making delicious tea. However, all that is about to change.Near the beginning of the story, Selim is tasked with interrogating a prisoner, who was caught trying to break into the palace to steal a collection of priceless scrolls. Said prisoner being none other than the international adventuress and globe-trotting troublemaker, Delilah Dirk. Through circumstances, Selim finds himself implicated in Delilah's escape and so, have no choice but to join her as her travelling companion, assisting her in her plans to steal a treasure right from under the nose of the feared pirate-captain, Zakul.



Delilah Dirk's greatest asset is, without a doubt, its two protagonists; both of whom are very engaging and likable characters. Delilah in particular is a splendid creation; a larger-than-life heroine, always ready to jump into the fray with a smile on her lips, armed with her quick wits and impressive martial-arts and sword-fighting skills. Selim, meanwhile, is the more down-to-earth character. The regular-guy, who discovers within himself greater courage and resourcefulness than he thought he possessed. During the course of the comic, Selim find himself increasingly more drawn to the new and dangerous, but exciting, life, he's been dragged into. The two of them have great chemistry and I really enjoyed seeing them brave various dangers together.

With Delilah Dirk. Tony Cliff has created a splendid adventure-comic, one that I'd recommend to any fan of the genre. A sequel titled Delilah Dirk and the King's Shilling is slated for release in 2016 and I for one forward to new adventures in the company of Miss Dirk and her Turkish lieutenant, once more.

Wednesday, November 25, 2015

Blood Blockade Battlefront

Though I forgot to mention it, one of the shows I've been watching lately is Blood Blockade Battlefront and since I recently finished it, I decided that I should share my thoughts on the show, in some detail. Blood Blockade Battlefront (or Kekkai Sensen in original), is an anime based on a manga by Yasuhiro Nightow, creator of Trigun. I had read positive and negative reviews of the show on-line and thinking that the concept seemed interesting, I decided to check the show out myself. So, what did I think about it? Well, you'll just have to read on in order to find out.



Blood Blockade Battlefront is set in Hellsalem's Lot, which is actually New York City, a few years after dimensional rift opened up and creatures from another dimension decided to set up shop there. To this metropolis comes our main character, Leonardo Watch; a kid blessed (or cursed, depending on how you look at it) with a pair of magical eyes, on a quest to find a cure for his sister's blindness, which he feels responsible for. Due to circumstances, Leonard becomes a member of Libra, a secret society that protects Hellsalem's Lot from various dangers. He also end up befriending White, a girl who claims to be a ghost and her twin-brother Black, who was born with strong psychic powers.
That's the basic gist of things, as far as plot goes. Now, on to the actual, you know, review-portion of this review.
Let's start with the positives first, shall we? Blood Blockade Battlefront is an immensely, almost obscenely pretty show. The visuals are pure eye-candy and they do a great job at bringing the setting to life. Speaking of the setting, it deserves mention as well. Hellsalems' Lot makes for a great backdrop to Leo's adventures, while also feeling like a city where a million stories could be told, completely unrelated to anything that goes on in the actual show. In short, Hellsalem's Lot is, in my opinion, as much a character in the show as any of the people walking its streets. The soundtrack is similarly of a high quality and suits the tone of the show perfectly.



So, far, so good. But, what about the stuff that's really important? Namely, the writing. Unfortunately, this is where my gushing over the show stops, because quite frankly, the writing of Blood Blockade Battlefront is nowhere near as good as the above mentioned aspects. The characterization in particular is lacking with several members of the cast failing to leave a lasting impression. Libra as a whole is particularly bad in this regard; aside from Leo (who is after all, the main character) the only members of the organization in possession of distinct personalities are Klaus and Zapp and even than, they aren't exactly the most compelling characters. As for the other members; most of the time, they are just there. The only one whose name I can be bothered to remember is Chain and even she isn't really more memorable than say, the butler (at least I think he was a butler) with bandages covering his face. Honestly, it says a lot about the show that its best episode is the penultimate episode, which doesn't feature Libra at all. Instead this episode focuses on Black and White, their backstory and their connection to the show's big bad, a fellow who goes by the ominous moniker; "The King of Despair". I genuinely liked this episode and it gave me great hope that the show would gain a satisfying conclusion, unfortunately that was not the case: The final episode turned out to be a disappointment, to say the least. Despite the fact that there's an apocalypse of sorts going on, I never felt like the characters were in any danger or that the stakes really mattered.



As for the other episodes; some of them are fine (I quite liked the one in which Leo befriends the mushroom-guy, for example), but none of them really stand out.

I really wanted to like Blood Blockade Battlefront a lot more than I ended up doing. The show does a great job at sucking the viewer in, with its rich visuals, great music and interesting setting. Unfortunately, the show is too flawed in every other regard for me to recommend it. A shame, because it definitely had potential.



Friday, November 13, 2015

The Iliad at the Almeida

Somehow, I managed to miss the Almeida Theatre's live-reading of The Illiad when it was first streamed, but fortunately, the whole thing is still available on their site until 2016. I strongly recommend giving it a listen; the various readers (which include among others Brian Cox and John Simm) does a great job at bringing this great work of literature, with all its passions and intensities, to life.
Here's a link

Friday, October 30, 2015

Last Days Of An Immortal

Despite the fact that I haven't read nearly all of his work, I feel confident in saying that the French comic-writer Fabien Vehlmann, has quickly become one of my favorite people currently working in the medium. The first thing I read by Vehlmann was The Isle of 10.000 Graves, drawn by Jason; a really good comic which was followed by Beautiful Darkness, drawn by Kerascoët (I'm going to point out that both Jason and Kerascoët are pseudonyms, just in case you were wondering). Oh, and I can think of few comics that live up to its title as well as Beautiful Darkness does. Kerascoët's water-color drawings are indeed beautiful to look at and as for the "darkness" part of the title? Well, let's just say that the comic features enough death and callous cruelty for it to qualify as dark by any definition of the term.
That said, while both of the above comics are well worth reading and come highly recommended, my favorite title that I've read from Vehlmann so far is Last Days Of An Immortal, which (surprise) is the subject of this post.



Last Days Of An Immortal takes place in the very distant future. Humanity has long since travelled through the distant stars and are now living side by side with various alien species. In addition, mankind now possesses the technology to create 100% complete copies of an individual. These copies, called echoes, retain all the personality-traits and memories of the original. Once the echoes have finished carrying out their task, they merge with the primary body, which gain all the knowledge and memories that the echoes have acquired. Oh, and if the primary  should happen to die, than one of the echoes can be turned into a primary body, meaning that humans have basically become immortal. There is a catch to this however, whenever a person creates an echo they loose some of their oldest memories. In addition, Elijah, the main character of the comic is a member of the Philosopher-Police, an organization dedicated to resolve what ever conflicts or cultural clashes that will inevitably occur when humans and aliens interact with one another. The plot of the comic revolves around Elijah being put in charge of investigating a murder that occurred many centuries ago, but is now causing conflict between two vastly different alien-species, both inhabiting the same planet.



While the plot and characters are really good, what truly stands out in this comic, as far as I'm concerned, is the setting. The various extraterrestrial civilizations presented to the reader are especially fascinating. Most of them do indeed come off as a completely alien, with customs and traditions totally different from those on Earth. For example, there's one civilization whose entire culture is basically a gigantic play, with each citizen receiving a script, which assigns them their status, sexual orientation, etc. There's another whose members communicate by taste and those are just some examples.
Finally, a few words about the art-work. The artist, Gwen de Bonnevall does a great job at bringing life to this world and its inhabitants, humans as well as alien. At first glance, Bonnevall's artwork may seem sparse, but there's an elegance to it that I find appealing. He's also very good at conveying the emotions of the characters; whether its sadness, joy or rage.





All in all, Last Days Of An Immortal ranks for me among the best works the genre has to offer. If you want a truly engrossing piece of science-fiction mystery, set in a creative and visually interesting setting and featuring a highly engaging protagonist, I strongly urge you to check it out.

Monday, October 12, 2015

Favorite Adventure Games

Ever since a cousin of mine introduced me to Day of the Tentacle, back when I was a child, the graphic adventure (or point & click adventure, as it has also been called), has been my favorite type of game, rivaled only by the RPG. As such, I thought it high-time that I paid some tribute to this genre, by showcasing what I consider to be some of the best games it has to offer. Are you ready? Well, than, let's jump right in.


Day of the Tentacle (LucasArts, 1993)


Seeing as how this was the first graphic adventure I played from start to finish, its only fitting that Day of the Tentacle kicks off this list. However, its not just sentimentality that makes this game earn a place on it. While Day of the Tentacle may no longer be my favorite game (or even favorite adventure-game, for that matter), I can not argue with any list who puts it in the top-spot. Day of the Tentacle is one of those games that does pretty much everything right; everything from the cartoony graphics, to the puzzles, to the humor of the game are terrific. Created by LucasArts. the uncrowned king of the genre at the height of its power, Day of the Tentacle is, in many ways, what all adventure games should strive to be.

Monkey Island 2: LeChuck's Revenge (LucasArts, 1991)


No list of great adventure-games is truly complete without at least one Monkey Island title on it and while everyone has their own favorite game in this series; LucasArts' flagship title, which focused on the adventures and misadventures of Guybrush Threepwood ("Mighty pirate!"), I'd have to go with the second one. LeChuck's Revenge is everything a worthy sequel should be, being bigger and better than its predecessor, with more locations to visit, more puzzles and more characters. The second (and longest) part of the game, where you are free to travel between various islands in order to find all the map-pieces is pure adventure-bliss that anyone interested in the genre should experience at least once. Also, this game features one of the most memorable endings of any game I can think of.

Indiana Jones and the Fate of Atlantis (LucasArts, 1992)


Easily as good as Raiders of the lost Ark and better than any of the subsequent movies, Fate of Atlantis has everything that a fan of everyone's favorite whip-wielding archaeologist/grave-robber could want from an Indiana Jones game. As Indy you have to race to stop the Nazis from exploiting the ancient technology of Atlantis for their own nefarious purposes. There are three different paths you can take in order to reach the lost city; one path puts the focus on traditional puzzle-solving, the second on action and the final one has you collaborating with the game's heroine, Sophia Hapgood (who rivals Marion as the best female character in the franchise). Regardless of which path you choose, Fate of Atlantis is a great game. Seriously, screw Crystal Skull. For me, this game will always be the real Indiana Jones IV.

Grim Fandango (LucasArts, 1998)


The last truly great adventure-game to come out of LucasArts and in many ways the company's magnum opus. Although the new keyboard-controlled interface could take a bit of time to get used to, compared to the old "point & click"-ways, the richness of the plot and the characters more than make for any of that. In fact, Grim Fandango in my opinion, has the best plot of any LucasArts' game and its set in a brilliantly realized world influenced both by Mexican tradition and classic film-noir tropes. If I have any complaints about this game, I guess it would be that the last half of it isn't as interesting as the first one (a flaw it shares with Monkey Island 2, by the way). However, that's small stuff. everyone should experience the after-life with Manny Calavera as their tour-guide, at least once before they shuffle off the mortal coil for real.

Gabriel Knight: Sins of the Fathers (Sierra, 1993)


Back in the genre's heydays, Sierra Entertainment was LucasArts' rival for the much coveted "King of Adventure Games" -title and although the quality of Sierra's products tended to be more inconsistent than those of its rival, when they were good, they were damn good. The finest game to come out of Sierra was Gabriel Knight: Sins of the Fathers, the first in a trilogy by Jane Jensen. Like its sequels, Sins of the Fathers was a mature game in all the right ways, featuring believable characters and a gripping, complex plot that dealt with themes like revenge, guilt and redemption. The two sequels are also good (a rather infamous puzzle in the third game not withstanding), but the first installment is my favorite. Had this been the only game featuring Gabriel and his assistant Grace Nakimura she had made, Jane Jensen would still have earned her place among gaming's great storytellers.

Quest For Glory IV: Shadows of Darkness (Sierra, 1994)


Next to Gabriel Knight, my favorite series to come out from Sierra would be Quest For Glory, an adventure/RPG hybrid created by husband-and-wife team Lori Ann and Corey Cole. The best game in the series, in my opinion, is the fourth one, Shadows of Darkness which takes place in the land of Moldavia, a land which the forces of evil has a strong grip on. There are several reasons why Quest For Glory IV is one of my favorite adventure-games; the plot is the best one in the series, with influences from both Bram Stoker and H.P. Lovecraft, as well as Russian folklore. The characters are memorable, including the antagonist, who is one of the best in all gaming and it features John-Rhys Davies as the narrator, what more could one possibly want?

Tex Murphy: The Pandora Directive (Access, 1996)


Under A Killing Moon, the third game in Access' series about Tex Murphy, the down-on-his luck P.I., who continually gets caught up in cases in which it turns out that the World itself is at stake, was an innovative game in many ways; featuring an immersive 3-d environment. in which the player could hide behind doors, look for clues underneath desk-drawers, among other thing. However, it was also held back by some amateurish acting (Chris Jones would improve in later games) and a pretty cheesy plot, with a villain whose plan was lifted from Moonraker. of all things. Its sequel, The Pandora Directive took everything that was good about Under A Killing Moon and improved upon it. One of the most interesting aspects of the game was the opportunity to lead Tex down various paths, leading to several different endings, some of them happy, others less so.

The Last Express (Smoking Car Productions, 1997)


Jordan Mechner may be most famous for having created the Prince of Persia series, but in my opinion, his finest work is this game. The Last Express puts the player in the role of Robert Cath, a doctor, who finds himself aboard the Orient Express at the dawn of the first World War.
One of the most unique things about The Last Express is the fact that the game takes place in real-time with all the characters you meet having their own schedules. This means that you have to choose carefully what you're going to do next, whether its to meet a character in order to dig out information from them or wait until the character is gone order to go through their stuff, among other choices. The plot of the game is also very strong, being a mystery in true Agatha Christie-fashion, which successfully uses the political upheavals of the time as a back-drop. Oh, and did I mention that the characters all speak in their own native language, with the Russian passengers talking Russian and so on? How often do you see that? Not just in games, but media in general? The Last Express is by far the classiest adventure-game I've played.

The Wolf Among Us (Telltale, 2013)


Last but not least, we have The Wolf Among Us. I've actually written about this game before, so, I recommend reading my old review of it if you want more details. While The Walking Dead: Season 1 was the game that truly put Telltale on the map, this is my favorite out of the ones I've played from them, so far. Here's hoping we get a sequel at some point.

*****

Well, that's it for now.  If you haven't already played any of these games, than I hope I've made you interested in checking at least one of them out. Most of them are available via Good Old Games or Steam, so they're quite easy to get ahold of.
Until next time, dear reader.